Disclaimer
These rules are subject to change at any given time.
If you take issue or feel you have been unfairly treated by a Staff Member, make a ticket on Discord containing any relevant evidence and reasons behind the report.
Staff also retain the right to disallow someone access to the server if they feel as though they are going to have a negative impact on the community.
Noxifer Networks Server Rules
Real Money & Noxifer Networks
We DO NOT condone the purchase of in-game items outside of our store, asking for money in return for in-game items, or selling in-game items for real-life money is NOT allowed as there is no way to prove that it is a legitimate transaction and that it's safe for the person(s) involved. If caught doing this, you'll likely receive a permanent ban from the server.
Noxifer Networks are not liable for any transactions made between players outside of our store with real-life money, and you'll be held solely accountable for your actions, as will the person offering money/taking the money.
Definitions/Terms
- Factions: The factions are Jedi and Sith.
- Subfactions: Subfactions include the groups within a faction dedicated to specific actions i.e. Guardians, Inquisitors.
- Faction Leadership: This refers to the top two ranks of a faction (Master of the Order, Emperor's Voice, Grandmaster, Emperor).
- 1IC/2IC: These terms refer to 1st in command and 2nd in command of subfactions or factions.
- In-Character (IC): The term is used to define role-play or actions that are considered as part of a character in the server.
- Random Death Match (RDM): The act of killing other players without any justification. A death from another player of the same faction is considered RDM when there were no grounds to kill the player.
- Arrest On Sight (AOS): The practice of ordering people to be arrested due to them breaking faction rules.
- Kill on Sight (KOS): The practice of ordering people to be killed when sighted.
- Communications (/j, /s, /comms): Used to communicate important information between factions and during downtime for in-character roleplay.
- Out-of-character chat (/ooc, //, /trade): Used for general out-of-character chat and trading.
- Private Message (/pm): Used to privately talk to other players; this can be in-character if the player wishes.
- FailRP: Breaking any RP-related rules is classed as FailRP.
- Player Kill (PK): When a player is Perma-killed/Player-killed, meaning the individual will lose their faction role and some levels.
- New Life Rule (NLR): When you have died during Role-play, you cannot return back to your original position/planet until a specified time has passed. You must forget everything from before your death. Upon dying in general PvP (conquests, raids, and timed events are excluded), you must wait 2 minutes before returning after re-spawning.
- Power Promotion: Refers to a player being quickly promoted up in rank, power, or status without having reason, having earned progression and/or in breach of cooldown.
- Inappropriate Content: Anything said, posted, linked, or described in an out-of-character manner. This mainly includes sexual content, but can be expanded to include gore, malicious links, and private information (private information being a user's personal information).
Exploiting
Exploiting is defined as knowingly using bugs, glitches, cheats, or software to gain an advantage over other players. This may include using third-party software, using a known bug, or finding an unknown bug and hiding it to use to your advantage.
Meta-gaming
Using information obtained via out-of-character means for in-character purposes to gain advantage over other players.
Advertising
Advertising is defined as drawing attention to another community, or to another service/product. Advertising another community or a service/product will result in a ban.
Minge/Minging
The act of being troublesome or intentionally breaking rules to cause problems on the server and/or annoyance to its player base. This may include intentionally breaking in-character rules (see FailRP), or server rules like mic spamming and RDM. Also sometimes known as NITRP.
Server Rules
- Harassment is NOT tolerated in any form.
- Racism.
- Homophobia.
- Pedophilia.
- Xenophobia.
- Rage-baiting.
- Player Targeting.
- Doxxing / leaking personal information.
- General Cyber-Bullying.
- Abide by appropriate RP constructs/rules. ERP is NOT allowed.
- RDM/ARDM is prohibited.
- NO exploiting.
- NO advertising/leeching.
- Do NOT break the NLR.
- Do NOT break FearRP.
- Do NOT FailRP.
- Do NOT Powergame.
- Do NOT post inappropriate content.
- Player targeting is prohibited, by extension knowingly lurking areas where you know that player has been going frequently.
- You CANNOT use the chat box notification for a planet boss death to pursue players for kills. By extension this is Meta-Gaming.
- Do NOT Meta-Game.
- Do NOT spam/mic-spam.
- Alt accounts are NOT allowed.
- Do NOT lie to staff members.
- Treat others how you would like to be treated. Be kind to each other.
- Do NOT instigate arguments in public comms or voice chat.
- Do NOT spam support tickets to staff, wait patiently.
General Rules
- Do NOT deliberately try to block fighting (body-blocking/spam closing the doors).
- You CANNOT have more than one character with a council-level position/2IC.
- After a person has landed on a planet, you MUST wait 10 seconds or until they move away from the spaceport and/or out of no combat zone until you attack them.
- Do NOT intentionally camp Crystal Altars with the intent to harm people.
- Do NOT meditate/channel hatred/repair during combat. Being "out of combat" happens when you're no longer being pursued by an individual or are completely hidden.
- You can only AFK inside spawn areas or non-RP areas.
- You CANNOT use a vehicle within the capture proximity of an airdrop.
- Younglings/Acolytes & their trainer are immune from being attacked by the opposite faction to allow a smooth introduction/training on the server.
- If you're a trooper, you MUST be within a Boss NPCs aggro range in order to farm on it (does NOT apply to Raid Bosses due to the large attack radius).
- Vehicles CANNOT be used to attack bosses or players (unless the player is also in a vehicle).
- You may NOT suicide in combat till you meet the "out of combat" specifications.
- You may NOT stand on a prop, building, structure etc. where only you can stand on, the area must be at least 2 players wide as you are by extension avoiding combat in combat thus FailRP.
- You CANNOT Prop-Block.
- No PVP zones: Inside Tatooine walls unless there is an airdrop, Trading outpost, Tython Gardens, Spawn rooms, Crystal Altars (when in use).
- You CANNOT fly into No PVP Zone Planets when in space combat (Tatooine & Trading Outpost).
Roleplay Rules
- If you are approached or approach an RP scenario you must engage with the RP and carry out in-character actions until end and/or until you correctly remove yourself from the RP-sit.
- If you or someone breaks RP (FailRP), finish the sit/scenario before engaging Staff Members.
- You MUST listen to your superiors unless it goes against the rules.
- Force Ghosts are unable to partake in any planetary skirmishes and may only attack others if attacked first.
- Both your name and description in-game must not correlate to anything offensive or inappropriate.
- Before starting a PK duel, both sides must agree to rules of the duel, both are willingly involving themselves with the consequences of losing. Aswell as having council leadership and management approval.
- If you are struck with the 1 in 10k PK chance, you will ONLY lose 10 levels upon skill tree reset. Rank will be reinstated as normal.
- Do NOT go to the opposite faction’s home-world unless a raid is occurring, you are on a mission as a Sentinel/Inquisitor OR you are converting to the opposite faction.
- The only places exempt from RP are Spawn Rooms (except JC/DC Chambers).
- Banning Bounty Hunters from a home-world (making them AOS/KOS) can only be done by a Dark/Jedi Councilor or above and can last a maximum of one hour.
Faction Rules
- Council+ MUST speak to the opposing faction leadership and wait 3 days before conversion.
- If a member of Faction Leadership wishes to leave their faction/position then they must give a 3-day notice to their council and the server management.
- There is a 3-day cooldown for promotions (both main ranks and subfactions) as well as joining another subfaction after leaving one/being removed from one.
- Abusing the disguise tool will lead to immediate removal from the Sentinel/Inquisitor subfaction as well as a staff warning.
- Power-promotion is not allowed.
- You CANNOT make a new faction or a rebel group (if you are exiled you must join the opposite faction).
- You can NOT start a raid while Inquisitors/Sentinels are on an enemy faction home-planet.
- Holocrons are only allowed to be taken during raids when the shields have been lowered via capture point, any other means of obtaining them from the vault are disallowed.
- Sentinel and Inquisitor missions require 2 players minimum.
FearRP Rules
- When NOT on a home-world you can be captured if you are at 1/4 of your spawning health as well as being surrounded by 3 or more Sentinels/Inquisitors or Council members.
- When on the opposing side's home-world you must surrender when you are at 1/4 of your spawning HP and surrounded by 3 enemies; however, the attacking faction must have ended the raid before this is eligible.
- You CANNOT be put under FearRP in your home-world.
- Once captured you must follow ALL orders given by your captor unless they are forcing you into a rule break scenario. (Must report to staff).
Known Exploits
- Using force powers to do lightsaber tick damage to anything is forbidden and is a form of exploitation. This does not apply to force powers with cooldowns.
- Do NOT switch between factions to gain an advantage for something (joining the winning side of a loot drop to get the item).
- Trying to get yourself exiled to speed up the process of conversion will result in harsh punishment (ban), based on the severity.
- You CAN use an auto clicker or Macro at the archives, BUT you MUST be actively available if spoken to by players or Staff, if you do not respond abruptly you will be kicked and staff logged, continuation will lead to worse punishment.
- Using anything on the server, either it be force powers, ships, etc., not for its intended purpose is considered exploiting.
- You CANNOT use scrap or any droppable entities to kill other players.
Rank and Trial Rules
- In order to join a subfaction or progress in ranks you must go through an RP and OOC based trial.
- You MUST claim a Trial area if you are hosting a Trial, the area is then off limits to players and RP arrest rules can be enforced.
- Trials are an RP scenario, all RP rules apply.
- Faction leaders are subject to term lengths, 2, 4 week terms. They can be held consecutively.
- Faction leaders are subject to a vote every 2 weeks to ensure they are not overstaying when performing poorly. This can be overridden by management at any point with reason.
- Inactivity for a week without notice will lead to immediate removal from council position or demotion in subfaction.
Overthrow Rules/Procedure
- In order to conduct a successful overthrow, the Dark Council MUST have a 60% majority and have a valid reason to overthrow and MUST inform Management + get approval from them.
- Dark Councilors and above are all eligible to partake in the overthrow (other than the Dark Honour Commander).
- Management MUST observe the overthrow.
- Upon being confronted by the leader of the overthrow, the Emperor has two options:
- Die with honor and be struck down by the leader of the overthrow, having his force essence absorbed by the usurper.
- PK Duel the leader of the overthrow, with the overthrow ending if the usurper loses.
- The Dark Honour Guards CANNOT intercept the PK duel between the Emperor and the leader of the overthrow.
- If the overthrow is foiled, all members of the overthrow CAN be exiled.
- If the overthrow is successful, the new Emperor has a month's grace before they can be overthrown again.
- If Raptus initiates an overthrow of the Emperor, it is Raptus and his Dreadmasters vs the entire council. In addition, if the Emperor and Raptus end up in a PK duel situation, the same structure will follow. Dreadmasters MUST follow Raptus through this pursuit
Exile Rules/Procedure
- First Exile – Upon being exiled from your faction you then become a member of the opposite faction.
- Second Exile – If you somehow manage to get exiled from both factions then you will be banned for three days. When unbanned, you can join either faction.
- Third Exile – If you get exiled again you will receive a 1 month ban from the server.
Raid Rules
- Raids can only be initiated twice a day in a 24hr period with a 2 hour cooldown in between each one. There must be at least 15 members online for Sith and Jedi on either side.
- You MUST initiate a Counter-Raid within 10 minutes of the initial Raid ending.
- When defending during a Raid, you MUST wait 30 seconds before rejoining the fight, breaching this will lead to punishment.
- When attacking during a Raid, you only have 2 Lives to use, returning more will lead to punishment.
- When the shield defense of the defending faction is restored the attacking faction MUST cease the raid and withdraw their forces, at this point they can be captured.
- If you secure a Holocron and die holding, you CANNOT inform your faction about the following as this breaches NLR:
- Who killed you.
- Where you died.
- Who picked it up.
- On Tython you cannot stand on the statues behind the Comms Station or the ones at the end of the Archives.
- On Korriban you cannot group up on the wall at the capture point.
- You may NOT enter spawn rooms on the opposite factions' planet.
- You CANNOT enter the Tython Gardens as this is a no PVP zone.
High-Tier Loot Drops and Conquests Rules
- During the period of these timed events NLR is no longer enforced.
- If you attend these timed events you are officially entering combat zones so no RP rules can be enforced.
- You cannot combat heal during timed events if you are being pursued by an opponent, you may hide and proceed to heal if hidden for 30s.
- For the following planets, Kashyyyk, Mustafar and Geonosis you cannot contest the capture point in the unintended capture areas:
- Under the bridge on Mustafar.
- On the roofs of Geonosis and Kashyyyk capture points.
Infection Rules
During the period of these timed events NLR is no longer enforced. If you attend these timed events you are officially entering combat zones so no RP rules can be enforced.
Raid Boss Rules
- During the period of these timed events NLR is no longer enforced. If you attend these timed events you are officially entering combat zones so no RP rules can be enforced until the Raid Boss has ended you can then:
- Engage in RP.
- Be captured if requirements are met.
- If you die and receive loot you CAN return to the planet to collect. You will be notified via chatbox if you have received loot.
- Players who die with no loot/ have not received the chatbox message must abide by the NLR rules.
- You CANNOT stand on top of the Raid Boss as this can cause performance issues and break the Boss.
Crashed Starfighter and Crystal Rules
- You CANNOT “camp” these for player kills, if a player is clearly heading towards the event, they are not in breach of PVP rules.
- You CANNOT avoid combat you are engaged in by interacting with these events.
- Once the event has concluded, there is a 10 second grace period before combat can be initiated.
Equipment Rules
- When dual-wielding, you may only use two single-bladed hilts (CANNOT dual-wield pike or Dual Sided hilts).
- Lightsaber users are NOT allowed to have guns at all (unless it is part of an event) and vice-versa with troopers.
- You CANNOT use arrest batons to freeze players for no reason if you are not intending to arrest.
- You CANNOT randomly strip players for no reason if they are not captured.
- You CANNOT use handcuffs off the home-world or randomly handcuff players.
Power-Gaming Rules/Procedure
- When you wish to enact a certain action in role-play involving another player, they MUST be captured outnumbered 3 to 1.
- You may only do one action at a time.
- These actions must follow all rules, CANNOT be mingy and must be sensible.
Gambling/Trade Rules
- Player-run auctions are prohibited.
- Scamming in any regard is NOT allowed on our server. This includes refusing to pay up in deals/wagers. For safety to avoid, you must agree to a sale in chat, both parties.
- After accepting a deal/wager you CANNOT then try and find a way to avoid paying up if you predict you are going to lose. For safety to avoid, you must agree in chat.
- Trading can only be done in-game or discord, via /trade (/t) or Trade chat (discord).
- Gambling in the Casino is at your own risk, if you lose you will NOT be refunded. If you are addicted to gambling, please avoid this area, for support look to: https://www.gambleaware.org/
Capture Rules
- Only Sentinels/Inquisitors may capture people and may only capture one person per hour.
- Captured Jedi/Sith can be held for a maximum of 15 minutes; afterwards, they should be released/killed/sold.
- You CANNOT force the captured player into any scenario where they risk breaking server, RP or general rules. The punishment will fall on the enforcer.
- You CANNOT kill a member of your faction in order to prevent them from being captured.
- You can sell your captured person(s) for credits in-game, you cannot exceed 100,000cr however you can negotiate Ransom fees with the payee.
Arrest Baton Rules
- You may only use your arrest baton while on your home-world.
- You may arrest members of your faction at any point if they are breaking faction rules, regardless if they're in PVP or not.
- You CANNOT arrest enemy players during PVP/raids.
- Make sure to call staff for serious breaches of the rules and/or if they are repeatedly being arrested.
Bounty Hunter Rules
- You CANNOT go into spawn areas to kill your targets.
- You can only be hired to carry out bounties or to help with a planetary skirmish/raid.
- Minimum ransom for Bounties on players is 10,000 credits.
Jawa Rules
- You CANNOT leave the planet of Tatooine.
- You CANNOT hide under tables in the cantina.
- You CANNOT hide inside props or other entities that stop you from being attacked.
Wookie Rules
- You CANNOT leave the planet of Kashyyyk.
- You CANNOT kill other Wookies.
- You can ONLY kill other players if provoked.
- You CAN be hired by factions but only kill on the planet Kashyyyk.
Medical Droid Rules
- Medical Droids CANNOT go onto a home-world; unless hired by that faction.
- You CANNOT kill other Medical Droids.
- Medical Droids CAN only use their pistol in self-defense.
IT IS FORBIDDEN TO LOOPHOLE AND FIND WORKAROUNDS FOR ANY OF THE RULES.